How tech coaches and K-3 teachers collaborate to move math from silent screens to lively classroom conversations.
Walk into any Kindergarten through 3rd-grade classroom during "ST Math time," and what do you hear? Usually, it’s a symphony of intense silence, broken only by clicks on their device and the occasional cheer (or groan) depending on the fate of JiJi the penguin.
Students love the independence of ST Math. They love the visual puzzles. But as educators, we know that profound mathematical understanding doesn't happen in a vacuum. It happens when students have to articulate their thinking, defend their strategies, and analyze mistakes together.
This is where the partnership between the Classroom Teacher and the Digital Learning Specialist (DLS) becomes vital.
As a DLS, my job isn't just to ensure the iPads are charged or the software is updated. My job is to bridge the gap between the digital tool and high-quality instruction. Recently, I had the privilege of supporting all of our Kindergarten - 3rd grade teachersin introducing their very first whole-group "Puzzle Talk."
Here is a look at how we moved JiJi from a solo activity to a collaborative learning event.
The Pre-Game: Co-Planning the "Why"
Before entering the classroom, our Math Curriculum Coordinator and I met with for teachers during their data day. Some teachers shared that students were breezing through ST Math levels individually, but when faced with similar word problems on paper, they struggled to explain their work.
We agreed on the solution: A Puzzle Talk.
A Puzzle Talk uses an ST Math puzzle as a prompt for a whole-class discussion. The goal isn't just to solve the puzzle; it's to slow down the action and analyze the mathematics behind the animation.
Our Co-Planning Checklist:
Select the Puzzle: We chose a "high-leverage" puzzle—one just difficult enough that students wouldn't immediately know the answer, forcing them to hypothesize.
The Scene: Launching the Puzzle Talk
In each classroom, students gathered on the rug, surprised to see ST Math projected on the big screen instead of on their individual devices.
Step 1: Notice and Wonder
I opened the puzzle. JiJi was stuck at the start of their journey, with no directions given.
"Alright, detectives," I started. "Hands in your laps. Don't try to solve it yet. Just tell me: What do you notice? What do you wonder?"
A student yelled: "The answer is a circle."
My response: "Hold onto that prediction! Right now, I just want to know what you see on the screen."
Slowly, observations trickled in.
Step 2: Predict and Justify (The Partnership in Action)
Once we established the visual landscape, we moved to prediction.
"Turn and talk to your neighbor," I said. "What should we do first, and why do you think that will work?"
As the room buzzed with student debates, the teacher and I circulated. This was her moment to shine. She leaned in and whispered to pairs, "I hear you saying 'add the blocks,' but what does that look like on the number line? Are we moving right or left?" She was grounding their digital gameplay in mathematical concepts.
Step 3: The Reveal and The Analysis (Embracing the Mistake)
We called on a student, Leo, to give us a strategy. "Put all the blocks on the line at the same time!" he suggested.
I followed his instruction. I clicked the green button.
JiJi ran, tripped over the piled-up blocks, and bounced back to the start.
The class groaned, but I threw my hands up excitedly. "Awesome! It didn't work! Now we get to be real detectives. Watch the animation again. Exactly where did JiJi trip?"
This is the crux of the Puzzle Talk. The digital tool provides immediate, non-judgmental visual feedback. We replayed the failure three times. The students realized the blocks needed to be placed sequentially, end-to-end, to create a smooth path.
The Takeaway
The role of the Digital Learning Specialist in K-3 isn't just about introducing new apps. It’s about helping teachers leverage the tools they already have to deepen instruction.
By co-planning and modeling a Puzzle Talk, we took a silent digital experience and turned it into a loud, messy, wonderful math conversation.
Digital Learning in Middleton
Friday, February 20, 2026
Thursday, January 29, 2026
January at Fuller Meadow
Kindergarten:
Get ready to slide into science! Our junior engineers are taking on the Great Sled Challenge, where they’ll design and build custom ramps to see whose sled can travel the farthest across the finish line. By experimenting with different materials and slopes, students will explore the basics of physics—specifically how the height of their ramp changes the distance their sled travels. We’ll be grabbing our rulers to measure every record-breaking jump, turning our classroom into a winter laboratory of gravity, friction, and high-speed fun!
STEM Concepts We're Exploring
Gravity: Learning what pulls the sled down the hill.
Slope: Seeing if a steeper ramp makes a faster ride.
Measurement: Using tools to track height (inches/cm) and distance (feet/meters).
1st Grade
There’s a special kind of magic in a first-grade classroom when we get to use the Chromebooks for the first time. This week, our budding tech experts officially launched their digital learning journey!
Introducing Chromebooks to six-year-olds can feel like a tall task, but our first graders handled it like absolute pros. Here’s a look at how we got started and the skills we’re already mastering.
🐝 Safety First: The 4 Bees
Before we even opened the lids, we talked about how to treat our new tools with "tender loving care." We are applying our school’s 4 Bees to the digital world to make sure everyone stays successful:
Be Kind: We use our words to build others up when working online.
Be Responsible: We carry our Chromebooks with two hands (the "hug" hold) and make sure they are plugged in to charge.
Be Respectful: We listen for the "Screens Down" signal and treat the hardware gently.
Be Safe: We only visit the apps and sites our teachers approve.
🚀 Logging In? It’s a Snap!
Forget the days of students struggling to remember complex strings of numbers and symbols. We used Clever Badges to sign in. Each student has a unique QR code on a card; they simply hold it up to the Chromebook camera, hear a "beep," and they are in!
The look of pure joy when the screen magically unlocks is definitely the highlight of the week.
🎨 Learning the Ropes with Seesaw
Once we were logged in, we headed straight to Seesaw, our digital portfolio app. Our first mission was a "Chromebook Scavenger Hunt" activity designed to build muscle memory.
Here is what we practiced:
Mastering the Trackpad: Using "point and click" to move items around the screen.
The Power of the Keyboard: We practiced finding letters to type our names as well as capitalizing our name.
Digital Artistry: Students used the drawing tool to create self-portraits.
Shape Shifting: This was the fan-favorite! We learned how to insert shapes, change their colors, and grab the corners to resize them from tiny dots to giant circles.
💡 Why This Matters
While it looks like play, these activities are foundational. Learning how to navigate a trackpad and manipulate digital objects builds the fine motor skills and digital literacy our students will use for the rest of their lives. Plus, seeing their work instantly uploaded to their digital portfolio gives them a huge sense of pride.
2nd Grade
Our 2nd graders got to put their math skills to the test. They participated in the ultimate IXL Spark Studio Jeopardy challenge! Students tackled the "Zero Heroes" category, where they practiced the super-cool trick of triple-digit subtraction across zeros. It might seem tricky when you see a number like 500, but they knew just what to do to turn those zeros into powerful tens and nines. Students worked in pairs with their whiteboards, remained focused, and solved big-number puzzles.
Get ready to slide into science! Our junior engineers are taking on the Great Sled Challenge, where they’ll design and build custom ramps to see whose sled can travel the farthest across the finish line. By experimenting with different materials and slopes, students will explore the basics of physics—specifically how the height of their ramp changes the distance their sled travels. We’ll be grabbing our rulers to measure every record-breaking jump, turning our classroom into a winter laboratory of gravity, friction, and high-speed fun!
STEM Concepts We're Exploring
Gravity: Learning what pulls the sled down the hill.
Slope: Seeing if a steeper ramp makes a faster ride.
Measurement: Using tools to track height (inches/cm) and distance (feet/meters).
1st Grade
There’s a special kind of magic in a first-grade classroom when we get to use the Chromebooks for the first time. This week, our budding tech experts officially launched their digital learning journey!
Introducing Chromebooks to six-year-olds can feel like a tall task, but our first graders handled it like absolute pros. Here’s a look at how we got started and the skills we’re already mastering.
🐝 Safety First: The 4 Bees
Before we even opened the lids, we talked about how to treat our new tools with "tender loving care." We are applying our school’s 4 Bees to the digital world to make sure everyone stays successful:
Be Kind: We use our words to build others up when working online.
Be Responsible: We carry our Chromebooks with two hands (the "hug" hold) and make sure they are plugged in to charge.
Be Respectful: We listen for the "Screens Down" signal and treat the hardware gently.
Be Safe: We only visit the apps and sites our teachers approve.
🚀 Logging In? It’s a Snap!
Forget the days of students struggling to remember complex strings of numbers and symbols. We used Clever Badges to sign in. Each student has a unique QR code on a card; they simply hold it up to the Chromebook camera, hear a "beep," and they are in!
The look of pure joy when the screen magically unlocks is definitely the highlight of the week.
🎨 Learning the Ropes with Seesaw
Once we were logged in, we headed straight to Seesaw, our digital portfolio app. Our first mission was a "Chromebook Scavenger Hunt" activity designed to build muscle memory.
Here is what we practiced:
Mastering the Trackpad: Using "point and click" to move items around the screen.
The Power of the Keyboard: We practiced finding letters to type our names as well as capitalizing our name.
Digital Artistry: Students used the drawing tool to create self-portraits.
Shape Shifting: This was the fan-favorite! We learned how to insert shapes, change their colors, and grab the corners to resize them from tiny dots to giant circles.
💡 Why This Matters
While it looks like play, these activities are foundational. Learning how to navigate a trackpad and manipulate digital objects builds the fine motor skills and digital literacy our students will use for the rest of their lives. Plus, seeing their work instantly uploaded to their digital portfolio gives them a huge sense of pride.
2nd Grade
Our 2nd graders got to put their math skills to the test. They participated in the ultimate IXL Spark Studio Jeopardy challenge! Students tackled the "Zero Heroes" category, where they practiced the super-cool trick of triple-digit subtraction across zeros. It might seem tricky when you see a number like 500, but they knew just what to do to turn those zeros into powerful tens and nines. Students worked in pairs with their whiteboards, remained focused, and solved big-number puzzles.
Kindergarten STEM project - January edition
Get ready to slide into science! Our junior engineers are taking on the Great Sled Challenge, where they’ll design and build custom ramps to see whose sled can travel the farthest across the finish line. By experimenting with different materials and slopes, students will explore the basics of physics—specifically how the height of their ramp changes the distance their sled travels. We’ll be grabbing our rulers to measure every record-breaking jump, turning our classroom into a winter laboratory of gravity, friction, and high-speed fun!
STEM Concepts We're Exploring
Gravity: Learning what pulls the sled down the hill.
Slope: Seeing if a steeper ramp makes a faster ride.
Measurement: Using tools to track height (inches/cm) and distance (feet/meters).
STEM Concepts We're Exploring
Gravity: Learning what pulls the sled down the hill.
Slope: Seeing if a steeper ramp makes a faster ride.
Measurement: Using tools to track height (inches/cm) and distance (feet/meters).
Wednesday, January 28, 2026
Big Keys, Big Dreams: Our First Day with Chromebooks in 1st Grade
There’s a special kind of magic in a first-grade classroom when we get to use the Chromebooks for the first time. This week, our budding tech experts officially launched their digital learning journey!
Introducing Chromebooks to six-year-olds can feel like a tall task, but our first graders handled it like absolute pros. Here’s a look at how we got started and the skills we’re already mastering.
🐝 Safety First: The 4 Bees
Before we even opened the lids, we talked about how to treat our new tools with "tender loving care." We are applying our school’s 4 Bees to the digital world to make sure everyone stays successful:
Be Kind: We use our words to build others up when working online.
Be Responsible: We carry our Chromebooks with two hands (the "hug" hold) and make sure they are plugged in to charge.
Be Respectful: We listen for the "Screens Down" signal and treat the hardware gently.
Be Safe: We only visit the apps and sites our teachers approve.
🚀 Logging In? It’s a Snap!
Forget the days of students struggling to remember complex strings of numbers and symbols. We used Clever Badges to sign in. Each student has a unique QR code on a card; they simply hold it up to the Chromebook camera, hear a "beep," and they are in!
The look of pure joy when the screen magically unlocks is definitely the highlight of the week.
🎨 Learning the Ropes with Seesaw
Once we were logged in, we headed straight to Seesaw, our digital portfolio app. Our first mission was a "Chromebook Scavenger Hunt" activity designed to build muscle memory.
Here is what we practiced:
Mastering the Trackpad: Using "point and click" to move items around the screen.
The Power of the Keyboard: We practiced finding letters to type our names as well as capitalizing our name.
Digital Artistry: Students used the drawing tool to create self-portraits.
Shape Shifting: This was the fan-favorite! We learned how to insert shapes, change their colors, and grab the corners to resize them from tiny dots to giant circles.
💡 Why This Matters
While it looks like play, these activities are foundational. Learning how to navigate a trackpad and manipulate digital objects builds the fine motor skills and digital literacy our students will use for the rest of their lives. Plus, seeing their work instantly uploaded to their digital portfolio gives them a huge sense of pride.
Introducing Chromebooks to six-year-olds can feel like a tall task, but our first graders handled it like absolute pros. Here’s a look at how we got started and the skills we’re already mastering.
🐝 Safety First: The 4 Bees
Before we even opened the lids, we talked about how to treat our new tools with "tender loving care." We are applying our school’s 4 Bees to the digital world to make sure everyone stays successful:
Be Kind: We use our words to build others up when working online.
Be Responsible: We carry our Chromebooks with two hands (the "hug" hold) and make sure they are plugged in to charge.
Be Respectful: We listen for the "Screens Down" signal and treat the hardware gently.
Be Safe: We only visit the apps and sites our teachers approve.
🚀 Logging In? It’s a Snap!
Forget the days of students struggling to remember complex strings of numbers and symbols. We used Clever Badges to sign in. Each student has a unique QR code on a card; they simply hold it up to the Chromebook camera, hear a "beep," and they are in!
The look of pure joy when the screen magically unlocks is definitely the highlight of the week.
🎨 Learning the Ropes with Seesaw
Once we were logged in, we headed straight to Seesaw, our digital portfolio app. Our first mission was a "Chromebook Scavenger Hunt" activity designed to build muscle memory.
Here is what we practiced:
Mastering the Trackpad: Using "point and click" to move items around the screen.
The Power of the Keyboard: We practiced finding letters to type our names as well as capitalizing our name.
Digital Artistry: Students used the drawing tool to create self-portraits.
Shape Shifting: This was the fan-favorite! We learned how to insert shapes, change their colors, and grab the corners to resize them from tiny dots to giant circles.
💡 Why This Matters
While it looks like play, these activities are foundational. Learning how to navigate a trackpad and manipulate digital objects builds the fine motor skills and digital literacy our students will use for the rest of their lives. Plus, seeing their work instantly uploaded to their digital portfolio gives them a huge sense of pride.
Lights, Camera, Research! Turning 6th Grade Biographies into Digital Masterpieces
Walking into a 6th-grade classroom during "project season" is usually a whirlwind of energy, but this year, the energy felt different. Instead of the usual poster board and glue-stick chaos, our students transformed into digital creators, brand managers, and storytellers.
As a Digital Learning Specialist, my goal was to help students move beyond just "copy-pasting" facts. We wanted them to truly step into the shoes of the historical figures they were studying. Using Canva and Google Slides, we turned the traditional biography project into a multimedia experience.
The Mission: Beyond the Basic Slide
Every student was tasked with researching three core pillars of their subject's life:
Early Life: The roots that shaped them.
Major Accomplishments: What they are known for today.
Overcoming Obstacles: The grit and resilience that made their journey human.
But the real magic happened in how they chose to present that information.
Creativity Unlocked: The Templates
We gave students the freedom to choose a format that matched their subject’s personality. The results were nothing short of brilliant:
The "Netflix" Original: Some students used a movie-style templates to frame their biography as a binge-worthy series. "Early Life" became Season 1, and "Overcoming Obstacles" was the dramatic Season 2 climax.
The "Historical" Facebook Feed: By using social media templates, students "posted" status updates from the past. Imagine Harriet Tubman checking into a location on the Underground Railroad or Albert Einstein sharing a "Life Event" about the Theory of Relativity.
Dynamic Infographics: For the data-driven students, infographics allowed them to visualize accomplishments through timelines and charts, making complex lives easy to digest at a glance.
Classic Slides with a Twist: For those who stuck with Google Slides, we focused on high-quality visuals and transition effects to keep their audience engaged during the "Big Reveal" of their presentations.
Lessons from the Assistant Desk
Helping a classroom of 12-year-olds navigate design software can be a bit like herding cats—very creative, tech-savvy cats. Here are a few takeaways from our sessions:
Constraint Breeds Creativity: Giving students a specific theme (like a Netflix layout) actually helped them organize their research better. They weren't staring at a blank white slide; they were "filling a script."
The "Design vs. Content" Balance: We had to remind students that while a neon pink background looks cool, if we can't read the "Major Accomplishments," the message is lost. Accessibility and readability became a huge part of our mini-lessons.
Final Thoughts
Watching a student's face light up when they find the perfect "sticker" in Canva to represent a historical moment is why I love this job. They weren't just memorizing dates; they were building a brand for a hero.
To my fellow educators: Don't be afraid to let them play with the templates. You'll be surprised how much harder they work on the research when the final product looks like something they’d actually want to watch or click on.
Examples
Albert Einstein by David
As a Digital Learning Specialist, my goal was to help students move beyond just "copy-pasting" facts. We wanted them to truly step into the shoes of the historical figures they were studying. Using Canva and Google Slides, we turned the traditional biography project into a multimedia experience.
The Mission: Beyond the Basic Slide
Every student was tasked with researching three core pillars of their subject's life:
Early Life: The roots that shaped them.
Major Accomplishments: What they are known for today.
Overcoming Obstacles: The grit and resilience that made their journey human.
But the real magic happened in how they chose to present that information.
Creativity Unlocked: The Templates
We gave students the freedom to choose a format that matched their subject’s personality. The results were nothing short of brilliant:
The "Netflix" Original: Some students used a movie-style templates to frame their biography as a binge-worthy series. "Early Life" became Season 1, and "Overcoming Obstacles" was the dramatic Season 2 climax.
The "Historical" Facebook Feed: By using social media templates, students "posted" status updates from the past. Imagine Harriet Tubman checking into a location on the Underground Railroad or Albert Einstein sharing a "Life Event" about the Theory of Relativity.
Dynamic Infographics: For the data-driven students, infographics allowed them to visualize accomplishments through timelines and charts, making complex lives easy to digest at a glance.
Classic Slides with a Twist: For those who stuck with Google Slides, we focused on high-quality visuals and transition effects to keep their audience engaged during the "Big Reveal" of their presentations.
Lessons from the Assistant Desk
Helping a classroom of 12-year-olds navigate design software can be a bit like herding cats—very creative, tech-savvy cats. Here are a few takeaways from our sessions:
Constraint Breeds Creativity: Giving students a specific theme (like a Netflix layout) actually helped them organize their research better. They weren't staring at a blank white slide; they were "filling a script."
The "Design vs. Content" Balance: We had to remind students that while a neon pink background looks cool, if we can't read the "Major Accomplishments," the message is lost. Accessibility and readability became a huge part of our mini-lessons.
Final Thoughts
Watching a student's face light up when they find the perfect "sticker" in Canva to represent a historical moment is why I love this job. They weren't just memorizing dates; they were building a brand for a hero.
To my fellow educators: Don't be afraid to let them play with the templates. You'll be surprised how much harder they work on the research when the final product looks like something they’d actually want to watch or click on.
Examples
Thursday, January 22, 2026
Podcasting in 6th Grade
Sixth graders in Ms. Nasser's enrichment classes at Howe Manning Elementary School are taking the lead as writers, hosts, editors, and producers of an exciting student-led podcast - "Howe We Talk". This collaborative project empowers students to explore topics that matter to them—from school events and local news to interviews with teachers, peers and community members—while building real-world skills in research, storytelling, technology, and communication. Using podcast equipment that was generously donated by a PTO grant, along with learning about editing tools, students script episodes, record conversations, add music and sound effects, and publish their final product for the school community to enjoy. The podcast gives students a voice, fosters teamwork, and brings fresh energy to school storytelling.
Road to the Super Bowl...
K-Pop Demon Hunters vs Boss Baby Movie Review
This year's podcasts "Road to the Super Bowl" and "K-Pop Demon Hunters vs Boss Baby Movie Review" have been published to Spotify for Podcasters. Follow us "HoweManningPodcasters" and "Howe We Talk".
Road to the Super Bowl...
K-Pop Demon Hunters vs Boss Baby Movie Review
This year's podcasts "Road to the Super Bowl" and "K-Pop Demon Hunters vs Boss Baby Movie Review" have been published to Spotify for Podcasters. Follow us "HoweManningPodcasters" and "Howe We Talk".
Monday, January 12, 2026
Hour of Code 2025-2026
Howe Manning students participated in the Hour of Code this month. The Hour of Code is an initiative designed to introduce elementary students to the world of computer programming in a fun and accessible way. Typically held during Computer Science Education Week, this global movement encourages students to spend at least one hour engaging in coding activities, fostering a foundational understanding of computational thinking and problem-solving skills. The activities are designed to be age-appropriate and engaging, utilizing games, puzzles, and interactive platforms to make coding accessible even to those with no prior experience. The goal is to demystify coding and inspire an early interest in technology, encouraging students to see the creative and problem-solving aspects of programming. The Hour of Code aims to equip elementary students with the skills and confidence to navigate an increasingly digital world and consider future pathways in STEM-related fields.
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