Thursday, December 21, 2023

Digital Learning in Howe Manning - December Edition

We packed a lot into a shorter month this December. We started the month off with "Hour of Code". The Hour of Code is an initiative designed to introduce elementary students to the world of computer programming in a fun and accessible way. The Hour of Code aims to equip elementary students with the skills and confidence to navigate an increasingly digital world and consider future pathways in STEM-related fields. Students at Howe Manning are participating in Hour of Code using a choice board with many options ranging from beginners to advanced users. In Mrs. Deeley's 4th grade enrichment group, students coded a dance party in code.org and had a lot of fun. "Dance Party: AI Edition Learn about artificial intelligence (AI) concepts to create your own virtual dance party showcasing today's top artists. With dozens of songs to choose from, reach every student no matter their music taste. It's time to strut your stuff!" (Source)
Students in 5th grade art classes are using Green Screen technology to bring their drawings to life. Check out some of their work.
In Ms. Cheverie's 4th grade classes, we used the amazing green screen technology by Do Ink to bring our "Stuck in a Snow Globe" writing assignment to life. The students stood in front of the green screen, and with the magic of technology, they appeared inside a snowy wonderland, setting the stage for their creative narratives.
ISTE Standards for coding and using technology for projects

4th Graders at Howe Manning are "Stuck in a Snow Globe"

In Ms. Cheverie's 4th grade classes, we used the amazing green screen technology by Do Ink to bring our "Stuck in a Snow Globe" writing assignment to life. The students stood in front of the green screen, and with the magic of technology, they appeared inside a snowy wonderland, setting the stage for their creative narratives. As the young authors shared part of their imaginative stories, the green screen allowed them to visually showcase the problem their characters faced—being stuck in a snow globe. The technology added an exciting and interactive element to their presentations, capturing the attention of both the students and their peers. With the help of Do Ink's green screen, our 4th graders not only highlighted the challenges their characters encountered but also ingeniously presented solutions. Whether it was finding a way to escape the snow globe or embracing the magical world within, the technology enhanced their storytelling experience and made the writing assignment a memorable and engaging activity.
ISTE Standards for using technology for projects

Digital Learning in Fuller Meadow - December Edition

We packed a lot into a shorter month this December. We started the month off with "Hour of Code". The Hour of Code is an initiative designed to introduce elementary students to the world of computer programming in a fun and accessible way. The Hour of Code aims to equip elementary students with the skills and confidence to navigate an increasingly digital world and consider future pathways in STEM-related fields. Students in Mrs. Thiel's Innovation classes had the opportunity to use the app "Rodo Codo" to engage in coding during Hour of Code." (Source)
Students in Kindergarten classes used the app Chatterpix on "Teddy Bear Day" to bring their friends to life. Chatterpix is an engaging and innovative digital app that can add a delightful twist to any classroom activity.
In Ms. St. Pierre's 2nd-grade classroom, we used the amazing green screen technology by Do Ink to bring our "Stuck in a Snow Globe" writing assignment to life. The students stood in front of the green screen, and with the magic of technology, they appeared inside a snowy wonderland, setting the stage for their creative narratives.
ISTE Standards for coding and using technology for projects

Wednesday, December 20, 2023

2nd Graders at Fuller Meadow are "Stuck in a Snow Globe"

In Ms. St. Pierre's 2nd-grade classroom, we used the amazing green screen technology by Do Ink to bring our "Stuck in a Snow Globe" writing assignment to life. The students stood in front of the green screen, and with the magic of technology, they appeared inside a snowy wonderland, setting the stage for their creative narratives. As the young authors shared part of their imaginative stories, the green screen allowed them to visually showcase the problem their characters faced—being stuck in a snow globe. The technology added an exciting and interactive element to their presentations, capturing the attention of both the students and their peers. With the help of Do Ink's green screen, our 2nd graders not only highlighted the challenges their characters encountered but also presented solutions. This technology enhanced their storytelling experience and made the writing assignment a memorable and engaging activity.

Thursday, December 14, 2023

Green Screen Technology Brings Artwork to Life

In the exciting realm of fifth-grade art projects, students will elevate their creativity to new heights by incorporating the innovative Green Screen by Do Ink technology into their holiday-themed masterpieces. This cutting-edge tool allows students to transport themselves seamlessly into their own artwork, offering a dynamic and immersive experience. As they dive into the festive spirit of the holiday season, students can use the Green Screen to virtually step into their meticulously crafted winter wonderlands or holiday scenes, adding a personal touch and an extra layer of magic to their artistic expressions. This hands-on integration of technology not only fosters a deeper connection to their artwork but also empowers students to explore the intersection of art and digital tools, paving the way for a memorable and technologically enriched holiday celebration in the fifth-grade art classroom.

Friday, December 8, 2023

Chatterpix for Teddy Bear Day in Kindergarten

Chatterpix is an engaging and innovative digital app that can add a delightful twist to any classroom activity. Today, we used the app during Teddy Bear Day in Mrs. Newton's Kindergarten classroom. With Chatterpix, students brought their teddy bears to life by animating them through the magic of technology. Working together, we captured a photo of their beloved teddy bears, and with the user-friendly interface, easily added animated mouths and the students' voices to make their bears "talk." This activity not only fosters creativity and imagination but also enhances early language development as students practice storytelling and communication skills. As they shareed their animated teddy bear tales with classmates, Chatterpix transformed Teddy Bear Day into an interactive and memorable learning experience, blending technology with the warmth of cherished teddy bear companions.
The Massachusetts Common Core Standards describe the integration of technology into lessons as "New technologies have broadened and expanded the role that speaking and listening play in acquiring and sharing knowledge and have tightened their link to other forms of communication. Digital texts confront students with the potential for continually updated content and dynamically changing combinations of words, graphics, images, hyperlinks, and embedded video and audio."

Common Core Standard for Grade K: SL. K.5 Add drawings or other visual displays to descriptions as desired to provide additional detail.  Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.

Thursday, December 7, 2023

Hour of Code

The Hour of Code is an initiative designed to introduce elementary students to the world of computer programming in a fun and accessible way. Typically held during Computer Science Education Week, this global movement encourages students to spend at least one hour engaging in coding activities, fostering a foundational understanding of computational thinking and problem-solving skills. The activities are designed to be age-appropriate and engaging, utilizing games, puzzles, and interactive platforms to make coding accessible even to those with no prior experience. The goal is to demystify coding and inspire an early interest in technology, encouraging students to see the creative and problem-solving aspects of programming. The Hour of Code aims to equip elementary students with the skills and confidence to navigate an increasingly digital world and consider future pathways in STEM-related fields.
Rodocodo’s unique puzzle based format helps children of any ability develop problem solving skills and improves resilience. "Rodo Codo provides children with instant feedback, so they are constantly learning and improving. Plus it automatically tracks and records their progress. This saves teachers valuable time, and ensures they can focus on the children that most need their help. Students in Mrs. Thiel's Innovation classes had the opportunity to use the app "Rodo Codo" to engage in coding during Hour of Code." (Source)
Students at Howe Manning are participating in Hour of Code using a choice board with many options ranging from beginners to advanced users. In Mrs. Deeley's 4th grade enrichment group, students coded a dance party in code.org and had a lot of fun. "Dance Party: AI Edition Learn about artificial intelligence (AI) concepts to create your own virtual dance party showcasing today's top artists. With dozens of songs to choose from, reach every student no matter their music taste. It's time to strut your stuff!" (Source)
ISTE Standard 5