Thursday, April 16, 2026
Middleton Schools host STEAM Carnival 2026
Last week, we hosted our fourth annual STEAM Carnival. The STEAM Carnival is a vibrant, hands-on celebration of science, technology, engineering, the arts, and mathematics, designed to engage both students and their families in creative exploration and discovery. The gym has been transformed into interactive exhibits where participants engage in activities—from engineering challenges and coding demonstrations to art installations and virtual reality. Families participated in activities such as building structures, experimenting with virtual worlds, exploring robotics, and engaging in design challenges that highlight the real-world connections between these disciplines. The event fosters curiosity, collaboration, and a shared excitement for learning across generations. A big THANK YOU to Ms. Nasser and all of our volunteers!
Wednesday, April 15, 2026
Sparking Engagement: How to Use IXL Spark Studio for Easy Classroom Review
As the Digital Learning Specialist for Middleton Schools, I’m always on the lookout for tools that make our teachers' lives easier while keeping our students excited about learning. We have used the program IXL for its skill-building power for many years, but IXL Spark Studio is a new feature that we are now exploring.
IXL Spark Studio is a great way to turn end-of-unit reviews into high-energy classroom events without spending hours on prep.
What is IXL Spark Studio?
Think of Spark Studio as your personal, AI-powered creative assistant. It’s a workspace designed specifically for teachers to generate custom classroom materials—from lesson plans and worksheets to fully interactive review games—in just a few clicks.
Create a Review Game in 3 Simple Steps
Spark Studio takes the heavy lifting out of game creation. You don’t need to come up with the questions; the AI does it for you based on the topics you’re teaching.
1. Choose Your Activity
Teachers log into IXL and head to the Spark Studio link under the "My IXL" tab. You’ll see a library of tools. For a fun, competitive review, I highly recommend the Jeopardy-style game. It’s a classic for a reason! Our students absolutely love it!
2. Give the AI a Prompt
Once you select your tool (like the Jeopardy game), simply enter:
The Topic: (e.g., "Triple-digit addition" or "Main idea and details")
The Grade Level: (e.g., "2nd Grade")
3. Review and Launch
Click Generate, and watch as the game board populates with questions and categories.
Customize: Don't like a specific question? Click on the text to edit it or hit "Regenerate" to get a fresh option.
Play: Once you’re happy, you can launch the game directly from your browser to play with the whole class on your interactive whiteboard.
Beyond the Game Board: Other Fun Activities
Spark Studio isn’t just for "Jeopardy." You can also use it to create:
Scaffolded Worksheets: Perfect for small group rotations or centers.
Exit Tickets: Generate quick checks for understanding that match your specific lesson.
Translated Resources: If you have ELL students, Spark Studio can help translate your review materials into multiple languages instantly.
It has been so much fun working with students and teachers in grades Kindergarten - 6th. Students absolutely love it which makes learning fun and engaging!
IXL Spark Studio is a great way to turn end-of-unit reviews into high-energy classroom events without spending hours on prep.
What is IXL Spark Studio?
Think of Spark Studio as your personal, AI-powered creative assistant. It’s a workspace designed specifically for teachers to generate custom classroom materials—from lesson plans and worksheets to fully interactive review games—in just a few clicks.
Create a Review Game in 3 Simple Steps
Spark Studio takes the heavy lifting out of game creation. You don’t need to come up with the questions; the AI does it for you based on the topics you’re teaching.
1. Choose Your Activity
Teachers log into IXL and head to the Spark Studio link under the "My IXL" tab. You’ll see a library of tools. For a fun, competitive review, I highly recommend the Jeopardy-style game. It’s a classic for a reason! Our students absolutely love it!
2. Give the AI a Prompt
Once you select your tool (like the Jeopardy game), simply enter:
The Topic: (e.g., "Triple-digit addition" or "Main idea and details")
The Grade Level: (e.g., "2nd Grade")
3. Review and Launch
Click Generate, and watch as the game board populates with questions and categories.
Customize: Don't like a specific question? Click on the text to edit it or hit "Regenerate" to get a fresh option.
Play: Once you’re happy, you can launch the game directly from your browser to play with the whole class on your interactive whiteboard.
Beyond the Game Board: Other Fun Activities
Spark Studio isn’t just for "Jeopardy." You can also use it to create:
Scaffolded Worksheets: Perfect for small group rotations or centers.
Exit Tickets: Generate quick checks for understanding that match your specific lesson.
Translated Resources: If you have ELL students, Spark Studio can help translate your review materials into multiple languages instantly.
It has been so much fun working with students and teachers in grades Kindergarten - 6th. Students absolutely love it which makes learning fun and engaging!
Thursday, April 9, 2026
From Research to Reality: 4th Graders Become World Travelers with Canva
Ms. Cheverie's ELA classroom was buzzing this week! As a digital learning specialist, there is nothing quite like the "aha!" moment when students realize their pencil-and-paper research can transform into a professional-grade digital product.
This week, we took our deep dive into the 7 Wonders of the World and moved it from the notebook to the screen using Canva. Here’s a look at how our young researchers became digital designers.
Phase 1: The "Tide Sheet" Foundation
Before we even opened a Chromebook, the students did the heavy lifting. Using their Tide Sheets, students organized their research into structured categories:
* The Big Idea: Key facts and historical significance.
* Supporting Details: The "who, what, when, and where."
* The "Hook": Interesting tidbits to grab a traveler's attention.
Having this roadmap meant that when they got to the design phase, they weren't searching for facts—they were focusing on communication.
Phase 2: Mastering the Digital Toolbox
Canva can be overwhelming for a 9-year-old (and some adults!), so we broke down the toolbar into manageable "superpowers." Students learned to:
* Search & Select: Finding high-quality photos of their Wonder.
* Typography: Choosing fonts that looked "adventurous" or "historic" while remaining readable.
* Layout: Dragging and dropping elements to ensure their brochure didn't look cluttered.
Phase 3: The "Travel Agent" Pitch
The highlight of the project was the multimedia twist. We didn't just want a static brochure; we wanted it to come to life.
Each student designated one section of their brochure for a video. Using Canva’s recording tools, they stepped into the role of a Travel Agent. They had to:
1. Script a 30-second "pitch."
2. Use their best persuasive voice.
3. Invite the reader to pack their bags and visit the Grand Canyon, the Great Barrier Reef, or Aurora Borealis.
"It’s not just about facts anymore; it’s about how you tell the story. Seeing a student's face light up as they record their pitch brings a whole new level of ownership to their ELA standards."
The Final Result
By the end of the week, the classroom wasn't just a room of students; it was a global travel agency. These 4th graders aren't just learning about history—they are mastering digital literacy, persuasive writing, and graphic design.
Stay tuned for our next "tech-over" as we continue to find creative ways to bring the curriculum to life!
Click HERE to see our projects.
This week, we took our deep dive into the 7 Wonders of the World and moved it from the notebook to the screen using Canva. Here’s a look at how our young researchers became digital designers.
Phase 1: The "Tide Sheet" Foundation
Before we even opened a Chromebook, the students did the heavy lifting. Using their Tide Sheets, students organized their research into structured categories:
* The Big Idea: Key facts and historical significance.
* Supporting Details: The "who, what, when, and where."
* The "Hook": Interesting tidbits to grab a traveler's attention.
Having this roadmap meant that when they got to the design phase, they weren't searching for facts—they were focusing on communication.
Phase 2: Mastering the Digital Toolbox
Canva can be overwhelming for a 9-year-old (and some adults!), so we broke down the toolbar into manageable "superpowers." Students learned to:
* Search & Select: Finding high-quality photos of their Wonder.
* Typography: Choosing fonts that looked "adventurous" or "historic" while remaining readable.
* Layout: Dragging and dropping elements to ensure their brochure didn't look cluttered.
Phase 3: The "Travel Agent" Pitch
The highlight of the project was the multimedia twist. We didn't just want a static brochure; we wanted it to come to life.
Each student designated one section of their brochure for a video. Using Canva’s recording tools, they stepped into the role of a Travel Agent. They had to:
1. Script a 30-second "pitch."
2. Use their best persuasive voice.
3. Invite the reader to pack their bags and visit the Grand Canyon, the Great Barrier Reef, or Aurora Borealis.
"It’s not just about facts anymore; it’s about how you tell the story. Seeing a student's face light up as they record their pitch brings a whole new level of ownership to their ELA standards."
The Final Result
By the end of the week, the classroom wasn't just a room of students; it was a global travel agency. These 4th graders aren't just learning about history—they are mastering digital literacy, persuasive writing, and graphic design.
Stay tuned for our next "tech-over" as we continue to find creative ways to bring the curriculum to life!
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