Thursday, November 6, 2025

Parent's Guide to Roblox

We are discussing Digital Safety and Digital Citizenship in our classes and are finding that most of our students are playing the game "Roblox". To guide your child on Roblox, use the platform's parental controls to manage chat, spending, and content restrictions, while also establishing clear boundaries, like time limits and keeping gaming devices out of bedrooms. It is also essential to have open conversations about online safety, including cyberbullying and the risks of interacting with strangers, and to periodically play with your child to stay informed about their experience.
Set up parental controls
Use a Parent PIN: Secure your child's account by setting a PIN to prevent them from changing safety settings.

Limit communication: Block chat or restrict it to friends only to prevent interactions with strangers. You can also disable the inbox.

Filter mature content: Set content maturity levels to "mild" or "minimal" and restrict access to age-inappropriate games.

Control spending: Set monthly limits on in-game purchases (Robux) or disable spending altogether.


Establish clear boundaries
Create a "rules" document: Discuss and agree on rules for when and how long your child can play.

Keep gaming out of bedrooms: Play in common areas of the house to make supervision easier and to prevent kids from playing late at night.

Take screen breaks: Encourage breaks to avoid overuse.


Foster open communication Talk about safety: Educate your child on the importance of not sharing personal information and how to handle cyberbullying.

Play together: Join your child in playing some games to understand their experience firsthand.

Stay informed: Keep up with Roblox's updates and features to better understand the platform's current environment.

Friday, October 24, 2025

Cross School Collaboration

In Ms. Nasser's Artovation class, sixth grade students conducted virtual interviews with kindergarten students using Google Meet to gather authentic data about their animal interests and prior experiences visiting zoos and petting zoos. During the interviews, the sixth graders asked questions to learn each kindergartener’s favorite animal and the reasons behind their preference, including the animal’s characteristics, behaviors, and habitat. The sixth graders will now apply STEM design practices to engineer a three-dimensional representation of the selected animal using cardboard, simple electronics, and creative construction materials. This collaborative project promotes real-world communication, research, and problem-solving skills, while strengthening cross-grade community connections.

Friday, October 17, 2025

MassCUE 2025

This week, I joined several educators from Tritown School Union attended MassCUE at Gillette Stadium in Foxboro, MA.
MassCUE, the Massachusetts Computer Using Educators conference, is a premier event for educators, technology specialists, and leaders in K-12 education. It offers a dynamic platform for professional development, collaboration, and sharing best practices in educational technology. With hands-on workshops, innovative presentations, and the latest tools in edtech, attendees can explore strategies to enhance teaching and learning through technology. MassCUE 2024 provides an invaluable opportunity to network with like-minded professionals, discover new digital resources, and stay ahead of the curve in the rapidly evolving landscape of education.

Thursday, October 2, 2025

Virtual Reality in Artovation Class for 6th Graders

Our 6th grade students in Ms. Nasser's Artovation classes are using the WildXR app with VR headsets to explore wild animals up close, learning about their unique characteristics and the environments where they live. After completing their research, each student will bring their animal to life by building a model from cardboard and adding coding features to make it interactive. The final creations will be brought together in a hands-on “Petting Zoo” experience designed especially for our preschool students. This project combines science, technology, engineering, art, and empathy—allowing our older students to apply their learning in a creative way while inspiring curiosity in our youngest learners.

Wednesday, September 24, 2025

Digital Resources for October

October-themed Bitmoji libraries give elementary students and teachers a fun way to explore digital resources with a seasonal twist. These interactive libraries can include books, videos, games, and learning activities connected to fall, Halloween, and other October celebrations. They make accessing curriculum-aligned resources more engaging while building excitement for learning.
Click HERE for Resources

Friday, September 19, 2025

ST Math

Our K–3 students are strengthening their problem-solving skills with ST Math, a program that uses fun puzzles and games to teach math concepts. With JiJi the penguin guiding them along the way, students are building confidence while learning at their own pace. This program helps lay a strong foundation in math for all our youngest learners.

Wednesday, May 28, 2025

End of School Year Resources for Teachers and Students

Reflecting on the school year for elementary students is a great way to wrap up the school year. Here are several digital resources that students can use to share their experiences.